ZombieApocalypse_Final

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Default-person Mohini Tellakat (Author)

Tags

zombies 

Tagged by Mohini Tellakat over 11 years ago

Child of model ZombieApocalypse_V.3
Model group MAM-2013 | Visible to everyone | Changeable by the author
Model was written in NetLogo 5.0.4 • Viewed 475 times • Downloaded 76 times • Run 0 times
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;;;;;;;;;;;;;;;;;;
;; Declarations ;;
;;;;;;;;;;;;;;;;;;

globals
[
  run-number
  ;; counter used to keep the model running for a little
  ;; while after the last turtle gets infected
  delay
  
]

breed [ humans human ]


humans-own [ 
  energy  ;; human energy level
  affability ;; how friendly the human is (helps determine whether they will group with others)
  infected? ;; boolean - are they infected with the zombie virus or not?
  aggression ;; measures likelihood of fighting zombies
  fighting? ;; boolean - are they currently fighting or not
  ]

patches-own [resource-level num-humans-on-patch is-growing-food? ]


;;;;;;;;;;;;;;;;;;;;;
;; Setup Functions ;;
;;;;;;;;;;;;;;;;;;;;;

;; clears the plot too

to setup-clear
  clear-all
  set run-number 1
  setup-world
end 

;; note that the plot is not cleared so that data
;; can be collected across runs

to setup-keep
  clear-turtles
  clear-patches
  set run-number run-number + 1
  setup-world
end 

;; scatters food patches across the world in 3/4 quadrants. The patches also have varying food density levels

to setup-world
  set-default-shape humans "person"
  ask patches [
    ifelse random-float 100 < food-density [ 
      ifelse pxcor > 0 or pycor < 0 
        [set pcolor yellow
          set is-growing-food? true]
        [set pcolor gray ]]
    [set pcolor gray] 
  ] 
  set delay 0

  create-some-humans
  create-some-zombies
  reset-ticks
end 


;; creates humans and gives them certain properties 

to create-some-humans
  create-humans num-humans
  [
    setxy random-pxcor random-pycor   ;; put humans on patch centers
    set color black
    set heading 90 * random 4
    set energy 20 
    set infected? false 
    set fighting? false
    set affability 5
    set aggression 5
  ]
end 

;; for infect button - user initially infects a few humans with the zombie virus

to create-some-zombies 
  create-humans num-zombies [
   setxy random-pxcor random-pycor 
   set heading 90 * random 4
    set infected? true 
    set color green
    set affability 0
    set energy 30
    set aggression 10 ]               
end 



;;;;;;;;;;;;;;;;;;;;;;;
;; Runtime Functions ;;
;;;;;;;;;;;;;;;;;;;;;;;

to go
  humans-wander 
  increase-aggression 
  reproduce
  fight 
  ;; Humans will cluster together if they have the same affability level (if they are nice to each other, they form links/
  ;; groups) and will avoid each other if one person is less nice than the other. 
  if cluster? [
    ask humans with [not infected?] [
      let x self
      ask humans-on neighbors [
        if not infected? [
          let aff-h [affability] of x
          if aff-h = affability [
            create-link-with x
            ask links [ set color blue] 
            set affability affability + 1
          ]
          if affability < aff-h [
            avoid
          ]
        ]
      ]
    ]
  ]
  
  eat-food 
  run-away 
  infect-human
  human-death-natural  
  fight-color

  regrow-resources 

  set num-zombies count humans with [infected?]
  set num-humans count humans with [not infected?]
  
  if num-zombies = 0 or num-humans = 0 [
    stop
  ]
  tick
end 



;; controls the general motion of the humans

to humans-wander
  ask humans[ 
    rt (random 4) * 90 
    fd 1
    if not infected? [
    set energy energy - 0.1 ]]
end 




;;;;;;;;;;;;;;;;;;;;;;;
;;; Human Behaviors ;;;
;;;;;;;;;;;;;;;;;;;;;;;

;; If a human's energy runs to 0, they die automatically. 

to human-death-natural 
  ask humans [ 
  if not infected? and (energy <= 0) [
    die 
    set num-humans num-humans - 1]     
  ]                 
end 


;; Humans turn around and avoid each other if they encounter each other. Used in the clustering behavior. 

to avoid 
  let candidates patches in-radius 1 with [ not any? humans-here with [ infected? ] ]
  ifelse any? candidates
    [ face one-of candidates ]
    [ rt (random 4) * 90 ]
end 

;; Humans will run-away from a zombie by moving a farther distance (essentially a sort of jump away from the zombies
;; if they are nearby)

to run-away
  ask humans with [infected?] [
    ask humans-on neighbors [
      if not infected? [
        rt (random 4) * 90
        fd 2
      ]
    ]
  ]
end 

;; If humans are hungry, they get cranky and more aggressive. 

to increase-aggression
  ask humans with [energy <= 20 and not infected?] [
    set aggression aggression + 0.5
  ]
end 

;; If a human is strong enough to fight zombies, he calls over the people he is linked to in order to kill the zombie
;; with help. Humans also get more aggressive when gathering for a fight, like they are feeding off each other's energy. 

to gather-for-fight
  ask humans with [not infected?] [
    let x myself
      ask link-neighbors [
          move-to x
          set fighting? true
          ask humans-here with [infected?] [ 
            set energy energy - num-humans
            if energy <= 0 [die]]
        ]
    set aggression aggression + 1
  ]
end 

;; makes it easier to see who is fighting

to fight-color
  ask humans with [not infected?] [
   if fighting? 
      [set color red]
  ]
end 

;; Fight behavior for humans - gathers up friends and tries to kill a zombie.

;;and energy >= 30 and aggression >= 6

to fight
  ask humans with [not infected? and energy >= 30 and aggression >= 6] [
    if any? humans-here with [infected?] [
      ifelse cluster?
        [gather-for-fight]
        [set fighting? true 
          ask humans-here with [infected?] [
            die
          ]
        ]
    ]
  ]
end 

;; In order to keep their energy up, humans have to keep eating food. 

to eat-food
  ask humans with [not infected? ] [
    if pcolor = yellow [ 
      set pcolor gray    
      set energy energy + energy-gain-from-food ;; increment human energy level
    ]
  ]
end 

to reproduce
  if reproduce? [
  ask humans with [not infected?] [
    let x self
    if energy >= 100 [
      set energy energy - 50  ;; reproduction transfers energy
      hatch 1 [ 
        set energy 20 
        set affability [affability] of x
        set aggression [aggression] of x
        ] ;; to the new agent
    ]
  ]
  ]
end 

;;; Zombie procedures

;; Zombies have to eat too, but instead of food, they feast on fresh human brains

to eat-brains
  ask humans with [infected?] [
    ask other humans-here with [not infected?] [
      if energy < 10 [
        die 
      ]
      set energy energy + 3
    ]
  ]
end 

;; If a human encounters a zombie and their energy level is between a certain threshold, then the human gets infected by 
;; the virus

to infect-human 
  ask humans with [infected?] [ 
    ask other humans-here [
      if not infected? and (energy < 15 and energy > 10) [
        set infected? true 
        set color green
        set affability 0
        set energy 30 
        ask my-links [die] ]
    ] 
  ]         
end 


;;;;;;;;;;;;;;;;;;;;;;
;; Patch procedures ;;
;;;;;;;;;;;;;;;;;;;;;;
;to resource-level-energy
;  set energy resource-level
;end
;
;;; recolor the food to indicate how much has been eaten
;to recolor-resources
;set pcolor scale-color yellow (10 - resource-level) -10 20 
;end

;; regrow the food

to regrow-resources
  ask patches with [pcolor = gray] [
    if is-growing-food? != 0 [
      if (random-float 100 < resource-replenish-rate) and (pxcor > 0 or pycor < 0) [
        set pcolor yellow 
      ] 
    ]
  ]
end 

There are 2 versions of this model.

Uploaded by When Description Download
Mohini Tellakat over 11 years ago Final Zombie Apocalypse Model Download this version
Mohini Tellakat over 11 years ago This is my final zombie apocalypse model Download this version

Attached files

File Type Description Last updated
Tellakat Final Poster.pptx powerpoint Poster Session Poster over 11 years ago, by Mohini Tellakat Download
Tellakat_Mohini_FinalProjectPaper and Data.zip data Final Paper, data, and graphs over 11 years ago, by Mohini Tellakat Download

Parent: ZombieApocalypse_V.3

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