ASU CEE 485 Pred-Prey Model

ASU CEE 485 Pred-Prey Model preview image

1 collaborator

Default-person Jaron Murphy (Author)

Tags

(This model has yet to be categorized with any tags)
Visible to everyone | Changeable by everyone
Model was written in NetLogo 6.4.0 • Viewed 101 times • Downloaded 4 times • Run 0 times
Download the 'ASU CEE 485 Pred-Prey Model' modelDownload this modelEmbed this model

Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)


Info tab cannot be displayed because of an encoding error

Comments and Questions

Please start the discussion about this model! (You'll first need to log in.)

Click to Run Model

globals [ max-sheep ]  ; don't let the sheep population grow too large

; Sheep and wolves are both breeds of turtles
breed [ sheep a-sheep ]  ; sheep is its own plural, so we use "a-sheep" as the singular
breed [ wolves wolf ]

turtles-own [ energy ]       ; both wolves and sheep have energy

patches-own [ countdown ]    ; this is for the sheep-wolves-grass model version

to setup
  clear-all
  ifelse netlogo-web? [ set max-sheep 10000 ] [ set max-sheep 30000 ]

  ; Check model-version switch
  ; if we're not modeling grass, then the sheep don't need to eat to survive
  ; otherwise each grass' state of growth and growing logic need to be set up
  ifelse model-version = "sheep-wolves-grass" [
    ask patches [
      set pcolor one-of [ green brown ]
      ifelse pcolor = green
        [ set countdown grass-regrowth-time ]
      [ set countdown random grass-regrowth-time ] ; initialize grass regrowth clocks randomly for brown patches
    ]
  ]
  [
    ask patches [ set pcolor green ]
  ]

  create-sheep initial-number-sheep  ; create the sheep, then initialize their variables
  [
    set shape  "sheep"
    set color white
    set size 1.5  ; easier to see
    set label-color blue - 2
    set energy random (2 * sheep-gain-from-food)
    setxy random-xcor random-ycor
  ]

  create-wolves initial-number-wolves  ; create the wolves, then initialize their variables
  [
    set shape "wolf"
    set color black
    set size 2  ; easier to see
    set energy random (2 * wolf-gain-from-food)
    setxy random-xcor random-ycor
  ]
  display-labels
  reset-ticks
end 

to go
  ; stop the model if there are no wolves and no sheep
  if not any? turtles [ stop ]
  ; stop the model if there are no wolves and the number of sheep gets very large
  if not any? wolves and count sheep > max-sheep [ user-message "The sheep have inherited the earth" stop ]
  ask sheep [
    move

    ; in this version, sheep eat grass, grass grows, and it costs sheep energy to move
    if model-version = "sheep-wolves-grass" [
      set energy energy - 1  ; deduct energy for sheep only if running sheep-wolves-grass model version
      eat-grass  ; sheep eat grass only if running the sheep-wolves-grass model version
      death ; sheep die from starvation only if running the sheep-wolves-grass model version
    ]

    reproduce-sheep  ; sheep reproduce at a random rate governed by a slider
  ]
  ask wolves [
    move
    set energy energy - 1  ; wolves lose energy as they move
    eat-sheep ; wolves eat a sheep on their patch
    death ; wolves die if they run out of energy
    reproduce-wolves ; wolves reproduce at a random rate governed by a slider
  ]

  if model-version = "sheep-wolves-grass" [ ask patches [ grow-grass ] ]

  tick
  display-labels
end 

to move  ; turtle procedure
  rt random 50
  lt random 50
  fd 1
end 

to eat-grass  ; sheep procedure
  ; sheep eat grass and turn the patch brown
  if pcolor = green [
    set pcolor brown
    set energy energy + sheep-gain-from-food  ; sheep gain energy by eating
  ]
end 

to reproduce-sheep  ; sheep procedure
  if random-float 100 < sheep-reproduce [  ; throw "dice" to see if you will reproduce
    set energy (energy / 2)                ; divide energy between parent and offspring
    hatch 1 [ rt random-float 360 fd 1 ]   ; hatch an offspring and move it forward 1 step
  ]
end 

to reproduce-wolves  ; wolf procedure
  if random-float 100 < wolf-reproduce [  ; throw "dice" to see if you will reproduce
    set energy (energy / 2)               ; divide energy between parent and offspring
    hatch 1 [ rt random-float 360 fd 1 ]  ; hatch an offspring and move it forward 1 step
  ]
end 

to eat-sheep  ; wolf procedure
  let prey one-of sheep-here                    ; grab a random sheep
  if prey != nobody  [                          ; did we get one? if so,
    ask prey [ die ]                            ; kill it, and...
    set energy energy + wolf-gain-from-food     ; get energy from eating
  ]
end 

to death  ; turtle procedure (i.e. both wolf and sheep procedure)
  ; when energy dips below zero, die
  if energy < 0 [ die ]
end 

to grow-grass  ; patch procedure
  ; countdown on brown patches: if you reach 0, grow some grass
  if pcolor = brown [
    ifelse countdown <= 0
      [ set pcolor green
        set countdown grass-regrowth-time ]
      [ set countdown countdown - 1 ]
  ]
end 

to-report grass
  ifelse model-version = "sheep-wolves-grass" [
    report patches with [pcolor = green]
  ]
  [ report 0 ]
end 

to display-labels
  ask turtles [ set label "" ]
  if show-energy? [
    ask wolves [ set label round energy ]
    if model-version = "sheep-wolves-grass" [ ask sheep [ set label round energy ] ]
  ]
end 


; Copyright 1997 Uri Wilensky.
; See Info tab for full copyright and license.

There is only one version of this model, created 7 months ago by Jaron Murphy.

Attached files

File Type Description Last updated
ASU CEE 485 Pred-Prey Model.png preview Preview for 'ASU CEE 485 Pred-Prey Model' 7 months ago, by Jaron Murphy Download

This model does not have any ancestors.

This model does not have any descendants.