Zombieland

Zombieland preview image

1 collaborator

Photo Héctor Sanchez (Author)

Tags

apocalypse 

Tagged by Héctor Sanchez over 11 years ago

zombie 

Tagged by Héctor Sanchez over 11 years ago

zombies 

Tagged by Héctor Sanchez over 11 years ago

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Model was written in NetLogo 5.0.4 • Viewed 396 times • Downloaded 28 times • Run 0 times
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globals[]
patches-own[]
turtles-own[]
breed[zombies zombie]
breed[mortals mortal]

to setup
  clear-all
  ask patches
  [
    if(pxcor mod 15 = 0 or pycor mod 20 = 0 )[
      ask neighbors[set pcolor gray]
      set pcolor gray
    ]
  ]
  zombieSetup  
  mortalsSetup
  reset-ticks
end 

to go
  ask zombies[attack]
  ask mortals[avoid]
  tick
end 

;;Breeds Movement Functions

to attack
  if(zombiePen = true)[pen-down]
  killIfAnyNear
  ifelse (any? mortals in-radius zombieVision)[headTowardsMortal][headRandom]
  forward zombiesSpeed + (random randomnessInzombiesSpeed) * zombiesSpeed
end 

to avoid
  let zombieAround other zombies in-cone mortalVision mortalVisionAngle
  ifelse any? zombieAround[runaway][moveHappily]
end 

;;Zombies Movement Functions

to headTowardsMortal
  set heading (towards min-one-of mortals [distance myself]) + randomAngleRange randomnessInzombiesDirection
  moveTowardsValidPatch (zombiesSpeed + (random randomnessInzombiesSpeed) * zombiesSpeed) black 90
end 

to headRandom
  right randomAngleRange 10
  moveTowardsValidPatch (zombiesSpeed + (random randomnessInzombiesSpeed) * zombiesSpeed) black 10  
end 

;;Mortals Movement Functions

to runaway
  set shape "face neutral"
  set color yellow
  set heading (towards min-one-of zombies [distance myself]) + 180
  moveTowardsValidPatch (mortalSpeed + mortalSpeed * mortalRunawaySpeedMultiplier) black 90
  forward mortalSpeed + mortalSpeed * mortalRunawaySpeedMultiplier
end 

to moveHappily
  set shape "face happy"
  set color green
  right randomAngleRange 10
  moveTowardsValidPatch (mortalSpeed) black 10
  forward mortalSpeed
end 

;;Auxiliary

to-report patchAheadIsInvalid[distanceOfMovement forbiddenColor]
  ifelse([pcolor] of patch-ahead distanceOfMovement = forbiddenColor)[report true][report false]
end 

to moveTowardsValidPatch[distanceOfMovement forbiddenColor randomRange]
  if(patchAheadIsInvalid distanceOfMovement forbiddenColor)[while[patchAheadIsInvalid distanceOfMovement forbiddenColor][right randomAngleRange randomRange]]
end 

to-report randomAngleRange[range]
  report random range - random range
end 

to getSick
  set breed zombies   
  set color red
  set size 2
  set shape "x"
end 

to killIfAnyNear
  if any? mortals in-radius zombieKillingRange[
    ifelse contagious
    [
      ask mortals in-radius zombieKillingRange[getSick]
    ][
      ask mortals in-radius zombieKillingRange[die]
    ]
  ]  
end 

;;Setup Functions

to zombieSetup
  create-zombies zombiePopulation[
    set color red
    set size 2
    set shape "x"
    setxy random-xcor random-ycor
    while[pcolor = black][setxy random-xcor random-ycor]
  ]
end 

to mortalsSetup
  create-mortals mortalPopulation[
    set color green
    set size 2
    set shape "face happy"
    setxy random-xcor random-ycor
    while[pcolor = black][setxy random-xcor random-ycor]
  ]
end 

There is only one version of this model, created over 11 years ago by Héctor Sanchez.

Attached files

File Type Description Last updated
Zombieland.png preview Preview for 'Zombieland' over 11 years ago, by Héctor Sanchez Download

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