Random Cellular Automata
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WHAT IS IT?
An experiment on very random cellular automata
HOW IT WORKS
Each patch changes its color depending on the color of its neighbors
HOW TO USE IT
Click add a cell then click on the grid to create some new white cells. Choose of the functions in the functions selector, then click go forever to see the animation that each function produces on your initial state (the position of initial white cells). You may want to click on step to follow a step by step execution of the algorithme.
THINGS TO NOTICE
Function 1 : form a round shape of white cells and start the simulation. If the cells don't spread, stop the simulation and try again by adding more white cells, always in a rounded shape. A few cells (20 to 30 cells) should be enough. The cells spread all around.
Function 2 : don't turn any cell on, start right off with a black grid and click go forever. The screen will look like a circuit board, except it is red. After less than 500 ticks you should see a white cells explosion coming from a random place that invades all the screen in 10 ticks or so. This doesn't always happen. If it's the case, keep the go forever button toggled and click the clear button. This will reset the screen and keep the simulation going. If nothing happens in less than 500 ticks you may try again until you see that white cell explosion.
Function 3 : Keep the simulation button toggeld and add cells on the go. They will move like an animated worms and then die in a matter of some ticks. The celles look like a living organisme. I didn't manage to get them fill the screen.
Funciton 4: Don't add any cell, just start the simulation on a blank screen. You should see a red screen after 2 or 3 ticks only, with white cells and a few green cells. The green cells are like microbes that white cells, like antibody, try to kill. After a few ticks all the green cells are killed by the white ones. But sometimes green cells win :)
Function 5 : Clear the field, draw a few cells, and clck on the step button this time. You will see that this kind of cells advance in one specific direction, not randomly in all directions. They go one direction for a certain amount of steps, and then they sort of "split", changing direction orthogonically and so on.
Function 6 : turn on some cells (5 to 10), then click go forever. After coloring all the grid, there are a couple of long animated curved lines of patches. The grid looks like a geographical map.
Function 7 : draw some shapes at different locations then click go forever and watch them burn.
Function 8 : Fill up the screen with another fuction (example function 2), then click the go forever button, wait for around 200 ticks then "let it snow, let it snow, let it snoooooow !"
Function 9 : Click on the go forever button and draw anything on the grid, a 3D effect should be appllied.
Function 10 : [...] applies a green contour to your drawings, giving it a funky neon style.
Function 11 : blinky blinky :) (one random patch at a time)
Function 12 : Draw something that looks like a vertical line, it's ok to doodle around a bit, then click go forever. Adjust the simulation speed and look at the moving objects. After a few seconds of observation and a little bit of imagination, you should be seeing a cylindric object, rolling from left to right around itself. If you'r lucky enough you may see a ballet dancer :)
Function 13 : Create some white cells and watch the curious living creature that results from it. The organisme seem to only develop from certain extremities it chooses randomly and grows very slowly, extending its 'arms' a little by little at each tick.
Function 14 : Create some white cells then click on the go forever button, a white marble square will appear with angular lines (black "nerves")
THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
EXTENDING THE MODEL
NETLOGO FEATURES
RELATED MODELS
CREDITS AND REFERENCES
Yacine Chaouche yacinechaouche@yahoo.com http://ychaouche.wikispot.org
Comments and Questions
globals [last-patch] to setup clear-all reset-ticks end to step ask patches [change-color] tick end to change-color run word "run_" function-name end to add-cell if mouse-down? [ set last-patch patch mouse-xcor mouse-ycor ask last-patch [set pcolor white] ] end to clear-cell if mouse-down? [ask patch mouse-xcor mouse-ycor [set pcolor black]] end to run_function1 ifelse pcolor = black [ if count neighbors4 with [pcolor != black] = 2 [ set pcolor white ask neighbors4 with [pcolor != black] [set pcolor black] ] if count neighbors4 with [pcolor != black] = 3 [ set pcolor white ask neighbors4 with [pcolor = black] [set pcolor white] ] ] [ if count neighbors4 with [pcolor = white] = 2 [set pcolor (pcolor + 1) ] ] end to run_function2 ifelse pcolor != white [ if count neighbors with [pcolor = black] < 2 [ set pcolor white ask neighbors with [pcolor = black] [set pcolor red] ] if count neighbors with [pcolor != black] < 3 [ set pcolor (pcolor + 1) ask neighbors4 with [pcolor != black] [ set pcolor red ] ] ] [ if count neighbors4 with [pcolor = white] < 2 [set pcolor (black) ] ] end to run_function3 ifelse pcolor = white [ if count neighbors4 with [pcolor = white] = 2 [ set pcolor black ask neighbors4 with [pcolor = white] [set pcolor black] ] if [pcolor] of one-of neighbors = white [ set pcolor (pcolor + 0.1 ) ask neighbors4 with [pcolor = black] [set pcolor white] ] ] [ if count neighbors4 with [pcolor = white] > 2 [set pcolor (pcolor - 0.1) ] ] end to run_function4 if pcolor = black [ if count neighbors with [pcolor = green] = 2 [ set pcolor green ask neighbors with [pcolor = red] [set pcolor green] ] if count neighbors4 with [pcolor = white] = 2 [ set pcolor green ask neighbors4 with [pcolor = black] [set pcolor white] ] ] if pcolor = black [ set pcolor (red) ask neighbors4 with [pcolor != white] [set pcolor white] ] if pcolor = red [ask neighbors [set pcolor [pcolor] of one-of neighbors]] end to run_function5 if pcolor = white [ if count neighbors4 with [pcolor = red] = 1 [ set pcolor red ask neighbors4 with [pcolor = white] [set pcolor red] ] if count neighbors4 with [pcolor = green] = 1 [ set pcolor green ask neighbors4 with [pcolor = black] [set pcolor red] ] if count neighbors4 with [pcolor = black] = 4 [ set pcolor red ask neighbors4 with [pcolor = black] [set pcolor green] ] ] if pcolor = green [ if count neighbors4 with [pcolor = red] = 4 [ set pcolor (white) ask neighbors4 with [pcolor = red] [set pcolor green] ] ] if pcolor = red [ set pcolor (white) ask neighbors4 with [pcolor = red] [set pcolor green] ] end to run_function6 if count neighbors4 with [pcolor = white] = 2 [ ifelse pcolor = white [ set pcolor orange ] [set pcolor white] ] if count neighbors4 with [pcolor = white] = 1 [ ifelse pcolor < red + 5 and pcolor > red - 5 [ set pcolor (pcolor + 1) if pcolor > red + 5 [set pcolor (red - 5)] ] [set pcolor white] ] if count neighbors4 with [pcolor = black] = 2 [ set pcolor [pcolor] of one-of neighbors4 ask one-of neighbors4 [set pcolor red] ] end to run_function7 if [pcolor] of patch-at 0 1 = black and not ([pcolor] of patch-at 1 0 = white) [ set pcolor black ;ask patch-at 0 -1 [set pcolor white] ] if [pcolor] of patch-at -1 0 = white and not ([pcolor] of patch-at 0 -1 = black) [ set pcolor white ] if [pcolor] of patch-at -1 0 = black and not ([pcolor] of patch-at 0 -1 = black) [ ask one-of neighbors4 [set pcolor red] ] end to run_function8 if count neighbors4 with [pcolor = black] = 2 [ ask patch-at 0 1 [set pcolor white] ask patch-at 0 -1 [set pcolor black] ] if count neighbors4 with [pcolor = white] = 4 [ ask patch-at 0 1 [set pcolor white] ask patch-at -1 0 [set pcolor green] ] if count neighbors4 with [pcolor = green] = 2 [ ask patch-at 0 1 [set pcolor green] ask patch-at 0 -1 [set pcolor white] ] if count neighbors4 with [pcolor = red] >= 2 [ ask patch-at 1 0 [set pcolor white] ask patch-at -1 0 [set pcolor white] ] end to run_function9 if [pcolor] of one-of neighbors4 = white [ ask one-of neighbors [set pcolor black] ask patch-at 1 1 [set pcolor blue + 13] ] if [pcolor] of one-of neighbors4 = blue + 13 [ ask one-of neighbors [set pcolor blue ] ask patch-at 1 1 [set pcolor yellow] ] end to run_function10 if [pcolor] of one-of neighbors = black [ ask neighbors with [pcolor = green] [set pcolor pcolor + 1] ] if pcolor = white [ ask neighbors4 with [pcolor = black] [set pcolor green] ] end to run_function11 if [pcolor] of one-of neighbors4 = white [ ask neighbors with [pcolor = black] [set pcolor green] ] if pcolor = white [ ask patch-at 0 1 [set pcolor white] ask neighbors in-radius 5 [set pcolor green] ] end to run_function12 if pcolor = white [ if any? other patches in-radius 5 with [pcolor = white] [ set pcolor black ask patch-at 1 0 [set pcolor white] ] ] end to run_function13 if count neighbors with [pcolor = black] = 3 [set pcolor white] if count neighbors with [pcolor = black] = 6 [set pcolor [pcolor] of one-of neighbors] if count neighbors with [pcolor = black] = 0 [set pcolor white] if count neighbors with [pcolor = white] = 5 [set pcolor white] end to run_function14 if pcolor = black [ if [pcolor] of patch-at 0 1 = white [ set pcolor orange ask neighbors4 [set pcolor white] ] ] if [pcolor] of patch-at 1 0 = white [ set pcolor orange ] if pcolor = orange [ set pcolor mean [pcolor] of neighbors ] end to debug ask patches [debug-patch] end to debug-patch if pcolor = white [ ask other patches in-radius 4 with [pcolor = white and (distance myself) > 2] [set pcolor red] ] end
There are 4 versions of this model.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
Random Cellular Automata.png | preview | preview | about 10 years ago, by Yassine Chaouche | Download |
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Yassine Chaouche
Some random cellular automata fun
Check the info section. There are 6 functions that demonstrate various rather randomly coded rules for patches. They change color based on the color of their neighbours. The results are quite different. Read the info section then choose one of the functions and follow the instructions given in the info section for that function.
Posted over 12 years ago
Jim Lyons
Interesting, cool, fun!
This is cool, thanks for contributing it. Amazing how many new and different things can be done with CA. -Jim
Posted over 12 years ago
Yassine Chaouche
Netlogo makes it easier
This is my first step in the world of cellular automata.It was funny :)
Posted over 12 years ago
Yassine Chaouche
Now 14 functions
Code updated to add new CA fun.
Posted about 9 years ago